NetGames 2003
Second Workshop on Network and System Support for Games
May 22-23, 2003
at Electronic Arts Headquarters
Redwood City, California
Organized in cooperation with ACM SIGCOMM and SIGMM
Proceedings to be published in ACM Digital Library
NetGames 2002 |
NetGames 2004
Workshop Details
Registration and Accommodation
- Registration
| Registration | before May 15th | after May 15th |
| Professional | $150 | $200 |
| Student | $50 | $80 |
Please fill out the Registration form to register.
The fee is payable in cash only at workshop check in.
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Hotel Information
A discounted rate has been arranged at the following hotels:
-
Hotel Sofitel $159 per night
To get the discounted rate at Sofitel, you must contact Tracy Cole ( tracyc (at) casto (dot) com ).
She will make the hotel reservation on your behalf.
Please mention Netgames 2003 in the email.
-
Inns of America $89 per night
Please make the reservation at the Inns on your own, not through
Tracy.
You need to mention that you are with EA to get the discounted rate.
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Travel Directions
Update:
The workshop will be held in building 250 on the EA campus. The travel directions provide a route to building 209. The receptionists at building 209 will be able to direct you to building 250. It is a very short walk between buildings.
Call for Papers:
We invite papers about multi-player games, whether on
network protocols to support gaming, architecture
of infrastructural support for multi-player games,
or game designs to accommodate network vagaries.
We welcome submissions on multi-player games for
the PCs, game consoles, or mobile devices.
Topics of interest include, but are not limited to:
- Multi-player game architectures and platforms
- Prevention and detection of cheating
- Games on mobile and resource-scarce devices
- AI and techniques for latency hiding
- Modeling, usage studies, and characterization
- Enabling protocols for networked games
- Systems support for authentication and accounting
Extended abstracts of technical papers, work-in-progress reports,
position statements, and full-length papers of 5 to 12 pages
(single-spaced, double column, 11pt font) should be submitted in
PDF or postscript format (at http://confman.eecs.umich.edu/netgames2003/)
according to the timetable below.
Accepted papers will be published in the workshop
proceedings and authors are expected to actively
participate at the workshop. Electronic Arts will
host a social event on the 22nd and will demo some
of its popular games during the workshop. There will
also be door prizes of various games.
The best paper will be awarded an XBox game machine
courtesy of Microsoft Corp.
Abstract submission: March 7, 2003
Full-paper submission: March 14, 2003
(Abstract of full-papers MUST be submitted
by the earlier deadline.)
Notification: April 21, 2003
Final manuscript due: May 15, 2003
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Program Committee:
- Sugih Jamin, University of Michigan (Chair)
- Mostafa Ammar, Georgia Institute of Technology
- Grenville Armitage, Swinburne University of Technology
- John Buchanan, Electronic Arts
- Jon Crowcroft, University of Cambridge
- Christophe Diot, Sprintlabs
- Wu-chang Feng, Oregon Health and Science University
- Carsten Griwodz, University of Oslo
- Jim Kurose, University of Massachusetts at Amherst
- John Laird, University of Michigan
- Brian Neil Levine, University of Massachusetts at Amherst
- Martin Mauve, University of Mannheim
- Hiroyuki Morikawa, University of Tokyo
- Dan Rubenstein, Columbia University
- Srinivasan Seshan, Carnegie Mellon University
- Wilson Yuen, City University of Hong Kong
- Lars Wolf, TU Braunschweig
Sponsors:
Last modified: Fri Apr 18 17:04:51 EDT 2003