| Thursday, May 22nd | ||
| 8:30am-9:00am | Breakfast | |
| 9:00am-10:00am | Session 1 |
Welcoming Remarks
Best Paper: The Effect of Latency on User Performance in Warcraft III Nathan Sheldon, Eric Girard, Seth Borg, Mark Claypool, Emmanuel Agu Worcester Polytechnic Institute * Modeling Player Session Times of On-line Games Francis Chang, Wu-chang Feng OGI School of Science and Engineering at OHSU |
| 10:00am-10:30am | Coffee break | |
| 10:30am-12:00pm | Session 2 |
A Fair Message Exchange Framework for Distributed Multi-Player Games
Katherine Guo, Sarit Mukherjee, Sampath Rangarajan, Sanjoy Paul Lucent Bell Laboratories Causality and Media Synchronization Control for Networked Multimedia Games: Centralized versus Distributed Yutaka Ishibashi, Shuji Tasaka Nagoya Institute of Technology Bandwidth Requirement and Consistency Resolution Latency in Multiplayer Games Joseph D. Pellegrino, Constantinos Dovrolis University of Delaware, Georgia Institute of Technology |
| 12:00pm-1:30pm | Lunch (at EA cafeterias, on your own) | |
| 1:30pm-2:30pm | Session 3 |
* Access Network Delay In Networked Games
T. Jehaes, D. De Vleeschauwer, T. Coppens, B. Van Doorselaer, E. Deckers, W. Naudts, K. Spruyt, R. Smets Limburgs Universitair Centrum, Alcatel Bell * A Zone-based Gaming Architecture for Ad-Hoc Networks Sebastian Matas Riera, Oliver Wellnitz, Lars Wolf Technical University of Braunschweig Mobility and Stability Evaluation in Wireless Multi-Hop Networks Using Multiplayer Games Frank F. H. Fitzek, L. Badia, P. Seeling, J. G. Schulte, T.Henderson Universita di Ferrara, acticom GmbH, University College London |
| 2:30pm-3:00pm | Coffee break | |
| 3:00pm-4:00pm | Discussion Panel | Multiplayer Games: What is the Research Agenda? |
| 4:00pm-5:00pm | Session 4 |
* Six in the City: Introducing Real Tournament:
A Mobile IPv6 Based Context-Aware Multiplayer Game
Keith Mitchell, Duncan McCaffery, George Metaxas, Joe Finney University of Lancaster * Experiences Using a Dual Wireless Technology Infrastructure to Support Ad-hoc Multiplayer Games Hartmut Ritter, Thiemo Voigt, Min Tian, Jochen Schiller Freie Universitaet Berlin Human Pacman: A Sensing-based Mobile Entertainment System with Ubiquitous Computing and Tangible Interaction Adrian David Cheok, Siew Wan Fong, Kok Hwee Goh, Xubo Yang, Wei Liu, Farzam Farzbiz National University of Singapore |
| 5:00pm-6:30pm | Demos | |
| 6:30pm-done | Social Event | |
| Friday, May 23rd | ||
| 8:30am-9:00am | Breakfast | |
| 9:00am-9:30am | Keynote Speech |
Network Technology and the Growth of Synthetic Worlds
Edward Castronova California State University - Fullerton |
| 9:30am-10:30am | Session 5 |
* A Multi-User Framework Supporting Video-Based Avatars
Peter Quax, Tom Jehaes, Pieter Jorissen, Wim Lamotte Expertise Centre for Digital Media / Limburgs Universitair Centrum Priority-Based Distribution Trees for Application-Level Multicast Juergen Vogel, Joerg Widmer, Dirk Farin, Martin Mauve, Wolfgang Effelsberg University of Mannheim Spatial Principles of Level-Design in Multi-Player First-Person Shooters Christian Guettler, Troels Degn Johansson IT University of Copenhagen |
| 10:30am-11:00am | Coffee break | |
| 11:00am-12:00pm | Session 6 |
* On the Geographic Distribution of On-line Game Servers and Players
Wu-chang Feng, Wu-chi Feng OGI School of Science and Engineering at OHSU * A Service Platform for On-Line Games Debanjan Saha, Sambit Sahu, Anees Shaikh IBM TJ Watson Research Center What Do Online Gamers Really Think of the Internet? Manuel Oliveira, Tristan Henderson University College London Closing Remarks |
(* - Denotes Paper is Work-in-Progress Report)