NetGames 2003 Program

May 22-23, 2003
at Electronic Arts Headquarters
Redwood City, California

Organized in cooperation with ACM SIGCOMM and SIGMM
Proceedings to be published in ACM Digital Library

Netgames 2003 Home

Thursday, May 22nd
8:30am-9:00am Breakfast
9:00am-10:00am Session 1 Welcoming Remarks

Best Paper: The Effect of Latency on User Performance in Warcraft III
Nathan Sheldon, Eric Girard, Seth Borg, Mark Claypool, Emmanuel Agu
Worcester Polytechnic Institute

* Modeling Player Session Times of On-line Games
Francis Chang, Wu-chang Feng
OGI School of Science and Engineering at OHSU
10:00am-10:30am Coffee break
10:30am-12:00pm Session 2 A Fair Message Exchange Framework for Distributed Multi-Player Games
Katherine Guo, Sarit Mukherjee, Sampath Rangarajan, Sanjoy Paul
Lucent Bell Laboratories

Causality and Media Synchronization Control for Networked Multimedia Games: Centralized versus Distributed
Yutaka Ishibashi, Shuji Tasaka
Nagoya Institute of Technology

Bandwidth Requirement and Consistency Resolution Latency in Multiplayer Games
Joseph D. Pellegrino, Constantinos Dovrolis
University of Delaware, Georgia Institute of Technology
12:00pm-1:30pm Lunch (at EA cafeterias, on your own)
1:30pm-2:30pm Session 3 * Access Network Delay In Networked Games
T. Jehaes, D. De Vleeschauwer, T. Coppens, B. Van Doorselaer, E. Deckers, W. Naudts, K. Spruyt, R. Smets
Limburgs Universitair Centrum, Alcatel Bell

* A Zone-based Gaming Architecture for Ad-Hoc Networks
Sebastian Matas Riera, Oliver Wellnitz, Lars Wolf
Technical University of Braunschweig

Mobility and Stability Evaluation in Wireless Multi-Hop Networks Using Multiplayer Games
Frank F. H. Fitzek, L. Badia, P. Seeling, J. G. Schulte, T.Henderson
Universita di Ferrara, acticom GmbH, University College London
2:30pm-3:00pm Coffee break
3:00pm-4:00pm Discussion Panel Multiplayer Games: What is the Research Agenda?
4:00pm-5:00pm Session 4 * Six in the City: Introducing Real Tournament: A Mobile IPv6 Based Context-Aware Multiplayer Game
Keith Mitchell, Duncan McCaffery, George Metaxas, Joe Finney
University of Lancaster

* Experiences Using a Dual Wireless Technology Infrastructure to Support Ad-hoc Multiplayer Games
Hartmut Ritter, Thiemo Voigt, Min Tian, Jochen Schiller
Freie Universitaet Berlin

Human Pacman: A Sensing-based Mobile Entertainment System with Ubiquitous Computing and Tangible Interaction
Adrian David Cheok, Siew Wan Fong, Kok Hwee Goh, Xubo Yang, Wei Liu, Farzam Farzbiz
National University of Singapore
5:00pm-6:30pm Demos
6:30pm-done Social Event
Friday, May 23rd
8:30am-9:00am Breakfast
9:00am-9:30am Keynote Speech Network Technology and the Growth of Synthetic Worlds
Edward Castronova
California State University - Fullerton
9:30am-10:30am Session 5 * A Multi-User Framework Supporting Video-Based Avatars
Peter Quax, Tom Jehaes, Pieter Jorissen, Wim Lamotte
Expertise Centre for Digital Media / Limburgs Universitair Centrum

Priority-Based Distribution Trees for Application-Level Multicast
Juergen Vogel, Joerg Widmer, Dirk Farin, Martin Mauve, Wolfgang Effelsberg
University of Mannheim

Spatial Principles of Level-Design in Multi-Player First-Person Shooters
Christian Guettler, Troels Degn Johansson
IT University of Copenhagen
10:30am-11:00am Coffee break
11:00am-12:00pm Session 6 * On the Geographic Distribution of On-line Game Servers and Players
Wu-chang Feng, Wu-chi Feng
OGI School of Science and Engineering at OHSU

* A Service Platform for On-Line Games
Debanjan Saha, Sambit Sahu, Anees Shaikh
IBM TJ Watson Research Center

What Do Online Gamers Really Think of the Internet?
Manuel Oliveira, Tristan Henderson
University College London

Closing Remarks

(* - Denotes Paper is Work-in-Progress Report)

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